My animation reel for a majority of the work I did on the development of Dragon Age The Veilguard. I was responsible for the animation of multiple creatures/enemy AI from concept to ship. I was also a part of the living world animation team and was one of the people responsible for pushing to get interactivity with player hub side npc characters implemented. As a part of the living world animation team, I added many ambient animation moments in the game including dragons, wildlife, and bipeds. For the dragon work, I worked off of a flying cycle baseline from Camille Marjoux and then added on top of that for various different dragon ambient moments.